You can play ArcheAge like you would play World of Warcraft or games of its ilk… just questing along the path, experiencing the story and killing the mobs. And hey, if you’re down with that more power to you! But chances are that many MMO veterans will tire of that shtick before they ever get their own plot of land, raise their own animal, construct their own frigate, or take part in their first castle siege. They’ll stop caring before they find a treasure map, build a sextant, and hire a guild with a fine ship, scuba gear and plenty of harpoons to go treasure hunting. You can quest, dungeoneer, and PVP your heart out. Or you can farm, fish, craft, cook, and interior design until you might as well change your name to Martha Stewart. What’s so funny then is that it tries so hard to offer just that with its main story and questing progression.ĪrcheAge is a rare kind of MMO that doesn’t just shoehorn you into the role of constant adventurer. Why then must its players spend a dozen or more hours plodding through storyline and kill quests to get to the good stuff? One can tell that XLGAMES and Trion are working hard localize the game, as its NPCs are constantly dropping hints about crafting, boating, piracy, PVP, housing and farming as you work your way through the game’s first 30 or so levels.īut why on earth would they work so tirelessly to offer the kind of PVE experience MMO gamers can get just about anywhere, while the real bread and butter of the game has nothing to do with the scripted sort of adventure? ArcheAge is triumphant blend of styles, activities, and offers so many different things for its players to do. This is something players should experience early in ArcheAge. The argument could be made players don’t need to do the quests. No one needs to quest in any game, really. But from moment one after character creation, players are led around the world and introduced to its systems via questing. My point is that what this elongated tutorial story does could be accomplished merely by introducing players to these systems sooner. By the time launch hits, veteran Beta and Alpha players and those who stuck through the questing to see the game’s depth will have the leg up on the gaming populace at large. But I’m not concerned about those players liking the game. How many were put on trial, sent to prison, and broke free? How many accidentally stumbled into the Kraken on the open waters, or fell victim to pirates? How many discovered a small plot of land by the ocean and made their own paradise home? What I’d like to know is how many players from this beta weekend stuck around long enough to get their first boat, to see how integrated crafting is into the fabric of the game and its economy. I’m willing to bet that the number of people who saw the true nature of ArcheAge is very few. #Archeage map sextant how toĪnd if Trion’s English version of the game is to overcome the obstacles of its Korean counterpart, they should keenly look at how to get the many layers of this cake to the forefront of the player’s palette.There are 2 factions in the game that are at war with each other. These factions occupy the 2 lower islands which make up the game's Realm Vs Realm content. The Middle island is an isle devoted to PvP and its many forms. It is not owned by any faction but by players. The said isle is meant to house Guild wars and such, since the players have to fight each other for control of the territory. The map is further divided into regions and instances.
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